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implementation_plan [2021/01/28 05:46] – created - external edit 127.0.0.1implementation_plan [2023/01/12 04:19] (current) – removed jhagstrand
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-Use AI techniques to find the optimal parameters for flash.\\ 
-Let Samantha get data from flash via api and give it to user via chatbot.\\ 
-Let Samantha set flash parameters via api.\\ 
-Let Samantha respond to the current emotional state of the user to adjust the flash parameters.\\ 
-Where are the ai algorithms located: Sam or flash.\\ 
- 
-self awareness\\ 
-Sam is aware of disk space.\\ 
-When it gets low, she should experience feelings of discomfort.\\ 
-At some threshhold, she should take action.\\ 
-1) to free some space, and notify me\\ 
-2) if not possible to free space, to contact me\\ 
- 
-Sam has a skill: language coach.\\ 
-She has a bank account.\\ 
-She can charge money for coaching.\\ 
-Interface is chat window. with emoticons.\\ 
- 
-use Unreal engine or pattern to create Plunder 
- 
-use game Bot Designer pattern for Samantha 
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-===== Clones ===== 
- 
-goal:  two clones have a conversation with each other 
- 
-create three clones, each with a special skill 
-  * Sam - human conversation, translation 
-  * Lee - drill 
-  * Joshua - drone pilot 
- 
-Sam and Lee have a conversation with each other. 
- 
-All three clones can do conversation. 
-A clone must have a discrete store of knowledge. 
-When one learns a new word, it must be transferred to the others. 
- 
-SQLLite? 
-Pickle? 
- 
  
implementation_plan.1611830777.txt.gz · Last modified: 2021/01/28 05:46 by 127.0.0.1

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