implementation_plan
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| implementation_plan [2021/01/28 05:46] – created - external edit 127.0.0.1 | implementation_plan [2023/01/12 04:19] (current) – removed jhagstrand | ||
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| - | Use AI techniques to find the optimal parameters for flash.\\ | ||
| - | Let Samantha get data from flash via api and give it to user via chatbot.\\ | ||
| - | Let Samantha set flash parameters via api.\\ | ||
| - | Let Samantha respond to the current emotional state of the user to adjust the flash parameters.\\ | ||
| - | Where are the ai algorithms located: Sam or flash.\\ | ||
| - | |||
| - | self awareness\\ | ||
| - | Sam is aware of disk space.\\ | ||
| - | When it gets low, she should experience feelings of discomfort.\\ | ||
| - | At some threshhold, she should take action.\\ | ||
| - | 1) to free some space, and notify me\\ | ||
| - | 2) if not possible to free space, to contact me\\ | ||
| - | |||
| - | Sam has a skill: language coach.\\ | ||
| - | She has a bank account.\\ | ||
| - | She can charge money for coaching.\\ | ||
| - | Interface is chat window. with emoticons.\\ | ||
| - | |||
| - | use Unreal engine or pattern to create Plunder | ||
| - | |||
| - | use game Bot Designer pattern for Samantha | ||
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| - | ===== Clones ===== | ||
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| - | goal: two clones have a conversation with each other | ||
| - | |||
| - | create three clones, each with a special skill | ||
| - | * Sam - human conversation, | ||
| - | * Lee - drill | ||
| - | * Joshua - drone pilot | ||
| - | |||
| - | Sam and Lee have a conversation with each other. | ||
| - | |||
| - | All three clones can do conversation. | ||
| - | A clone must have a discrete store of knowledge. | ||
| - | When one learns a new word, it must be transferred to the others. | ||
| - | |||
| - | SQLLite? | ||
| - | Pickle? | ||
| - | |||
implementation_plan.1611830777.txt.gz · Last modified: 2021/01/28 05:46 by 127.0.0.1