Table of Contents

projects:flash

Future Features

Auto Score

Know automatically if the user gets it right. (Currently, the user must score himself by clicking the “Right” or “Wrong” button.

Use the microphone, compare user's speech input, and decide whether it's right or wrong.

Let the user type in the answer, and do a text string compare to see if it is correct.

Reading, writing, listening, speaking.

User can input by typing, drawing, or speaking.

  1. typing - string compare
  2. drawing - AI pattern matching of pen strokes
  3. speaking - use microphone and Web Speech API to convert input to text, then to a string compare

AI Parameter Optimization

The algorithm for manipulating the stacks of flash cards is implemented in coach.js.

The algorithm is based on parameters.

At present, we set the parameters manually.

We should be able to use the autoplay feature, repetitively altering the parameters striving for optimal success in mastering the cards.

We should also introduce parameters describing the human.

Set up a meta-learning AI who repetitively sets up decks and parameter sets and runs autoplay, saving the result of each run, gradually improving the parameter set.

class Train

adjust parameters

Game Theory

Pacing

A never-ending stream of cards is exhausting. Break it into sets. Give the user a completion, celebration, and rest before the next set.

Aural Reinforcement

Music. Explosions.

Empathy

Note the user's speed and accuracy, compared to his average, and guess at his emotional state, or at least his levels of energy and focus.