flash_game_theory
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Table of Contents
Flash Game Theory
Pacing
A never-ending stream of cards is exhausting. Break it into sets. Give the user a completion, celebration, and rest before the next set.
Aural Reinforcement
Music. Explosions.
Empathy
Note the user's speed and accuracy, compared to his average, and guess at his emotional state, or at least his levels of energy and focus.
flash_game_theory.1663993051.txt.gz ยท Last modified: 2022/09/24 00:17 by jhagstrand